BetGames War of Bets Tips

War of Bets is an interesting casino game and one of the simplest game available and is a product of Betgames. The good thing about War of Bets is that you can play it any time you want as the game is streamed around the clock. There’s no break in-between, apart from when a dealer shuffles the cards or moves to let another take her place.
A simple affair which deals a single card to both hands and invites players to bet on which will be higher. If the dealer and players cards are of equal value then there is a war. The objective is to have the highest card after the card draw process has been completed. 
You can also place other bets when the game is still running when the odds are updated. Players can place up to two betting rounds before the game ends. There is a first-round bet which is placed before the game starts, then there is the second round bet which is placed when the first card is dealt.
War of Bets involves the Player and the Dealer with the cards being drawn from a standard 52 card deck in the two stages which are discussed earlier. The first drawn card belongs to the Player. The first round of bets allows for the pacing of bets about 10 seconds before the first card is drawn. 
The second round of betting occurs after the Player’s card has been drawn. The Dealer’s card is then drawn. The party with the card of the highest value wins the bet, whilst a War is the result of same value cards for both parties. Please note that an ace card has the highest value whereas a deuce card has the lowest value.
Here are some of the bets available for War of Bets
Player wins.
Dealer wins.
Tie.
Suit of player card.
Suit of dealer card.
Color of player card.
Color of dealer card.
Player’s card under 8, over 8, or exactly 8.
Dealer’s card under 8, over 8, or exactly 8.
Player’s card a face card or A-10.
Dealer’s card a face card or A-10.
Game rules
1. Terms
Betting round – time allocated for accepting player’s bets.
Odds – numerical expression determined on the basis of mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.
Value – place of the card in the series of the same suit (e.g. Deuce, Jack, Ace), where the deuce has the lowest and the ace has the highest value.
Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).
Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).
Shoe – gaming device where six decks of cards are placed before beginning of the game.
Draw – one dealing of cards which begins with the first betting round and ends when the dealer announces the outcome of the dealing, collects all used cards face-up on the table and puts them into the box for used cards.
Betting outcome – possible interpretation of the outcome of one draw expressed in odds which may change in the course of the draw depending on the change of the mathematical probability of the outcome.
Betting options – a list of all betting outcomes available to the player.
Player – one of the parties of the game that is marked in a picture and to whom the dealer deals the cards.
Dealer – one of the parties of the game that is marked in a picture and to whom the dealer deals the cards.
War – outcome of a draw, when after a deal of cards for the Player and the Dealer, both have cards that have the same value.
Face card – Jack, Queen or King of any suit.
2. Rules
The game involves two sides – the Player and the Dealer. The dealer of the game deals one card face-up to each side in every draw.
Dealing:
Cards are dealt to sides by one card in turn until both sides have one card face-up.
The Player always receives the first card.
When both sides each have one card face-up, the situation is assessed and in accordance with the fixed rules it is determined if draw was won by one of the sides – the Player or the Dealer, or if it ended in War.
The goal of the game is to receive a card that has a higher value than of opposing side’s.
The winning side is the one that has a card of a higher value after each side have one card face-up.
If after a deal of cards for the Player and the Dealer, both have cards that have the same value, then draw finishes in War outcome.
3. Gameplay
The first betting round. Bets can be placed even before the cards are dealt, during the first betting round. Punters can bet on one or more available outcomes.
The second betting round. After the first betting round the Player receives the card and new odds for the betting outcomes are displayed on the screen and the second betting round begins. Bets made in the first betting round have no influence on bets of the second betting round, therefore punters can place bets on the same or different outcomes more than once.
End of the game, result announcement. After the second betting round Dealer gets card face-up, outcome of the draw is determined and new draw begins.
The change of cards:
When less than 40 cards remain in the shoe the dealer announces that the shoe will be changed after a draw.
The dealer places all used and unused cards to the box of used cards. Empty shoe is replaced with a full and ready to use shoe with shuffled cards. The full box of used cards is emptied and placed back on the table. This change is made real-time when punters and audience can see it.
After change of cards is completed, the dealer announces that 3 – 6 cards from the top of the newly presented shoe will be discarded. Number of cards(3/4/5/6) discarded is generated randomly during each change of cards.
The shuffle of cards. When the shoes are changed, the second dealer comes and shuffles the cards while everyone sees it and prepares the cards for dealing.
4. Betting limits
Maximum and minimum betting limits are set by the gambling company.
5. Special cases
Cancelled draws. War-of-Bets game draws may be cancelled if:
The scanner cannot scan the card or its readings do not match the card on the table;
A card or cards appear in a wrong place or gets mixed;
Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).
Dealer’s mistakes that can cause the draw to be cancelled:
The dealing sequence is altered (see 2.2);
A card or cards are marked or damaged;
A card or cards fall off the table or cannot be seen on a screen due to the dealer’s fault;
A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
If the draw is cancelled, all bets are void and stakes are returned to the players (odds are equalized to one).
Card’s burning. Cards can be burned during the game if:
The dealer takes the card out of the shoe and shows it face-up when the betting round is not finished;
A card cannot be scanned or read by the program due to technical reasons.
Card’s burning procedure:
The dealer shows the card face-up to all players;
The dealer announces that the specified card will be burned;
The dealer places the card into the box of used cards;
The dealer takes a new card from the shoe and puts it in the place of the burned card without cancelling the draw.
6. Game organization procedure
Games run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone.
7. Equipment used in the game:
Six standard 52 (fifty-two) card decks. Each card has a unique bar code which is scanned by an integrated table scanner during the deal of cards.
Integrated table scanner which is used to scan the bar codes of the cards.
Cutting card which is used to cover the bottom card of the deck.
Shoe with shuffled cards from which the dealer deals the cards.
Table with two printed boxes on the layout for the Players and the Dealers cards.
Box of used cards where the dealer places used cards after each draw.