Bet on Poker is a very popular and unique game which is offered by
Betgames and is quite similar to Texas Hold’em Poker, so if you have
played Texas Hold’em Poker, you will find Bet on Poker quite easy to bet
on, but it is generally a simple game.
Bet on Poker
consists of 6 seated playing positions with a dealer responsible for
dealing the cards. The game also uses one deck which consists of 52
cards.
When playing Bet On Poker, the game starts when a
player places a bet in a specific time period which will be indicated by
the dealer and the website interface. When the betting period ends, the
dealer deals 2 cards face-up to each of the six positions, which is
followed by 5 community cards. The aim of the game is to form the best
5-card combination using your own cards in combination with those shared
with other players.
The highest five-card combination
will win the game. A draw is possible if the there are more than one
positions which have the same highest ranking.
There are
quite a number of betting markets for this game. The odds will be
subsequently adjusted in the next rounds of betting in consideration of
the previous round outcome. There are four betting rounds in this game
which include;
One before any cards are dealt
One after each playing positions get their two cards
One after the Flop has been dealt
One after the Turn has been dealt
Game rules
1. Terms:
Draw
– one dealing of cards which begins when the dealer scans the first
card and places it at the first Position (Hand 1) and ends when the
dealer places the last community card face-up, announces the winner(s)
and puts all the face-up cards back to the deck. Before the start of
each draw the dealer announces the beginning of the draw and shuffles
the cards.
Position (Pocket cards – Hand 1-6) – two cards placed
face-up on the table. A total of six (6) Positions (Hands) participate
in a draw and are numbered from 1 to 6.
Betting outcome – possible
interpretation of the outcome of one draw expressed as odds which may
change in the course of the draw depending on the change of the
mathematical probability of the outcome.
Betting round – time
allocated for punter bets to be accepted. A new betting round begins
after each change in the gameplay (before and after the Pocket cards are
dealt, after the Flop and after the Turn).
Betting options – list of all available bets to the punters.
Board – five (5) community cards that every Position (Hand) uses to form the best Combination.
Combination
(Hand rankings) – five (5) cards made of two (2) pocket cards and five
(5) community cards. See par. 2.4. for Hand strength from the lowest to
the highest.
Flop – the first three (3) community cards which are
dealt after all six (6) Positions receive their pocket cards and the
second betting round.
Turn – the fourth community card which is dealt after the third betting round.
River – the fifth community card which is dealt after the fourth betting round.
Discarded card – card dealt face-down from top of the deck before opening flop, turn, and river.
Kicker
– a card that does not itself take part in determining the rank of the
hand, but may be used to break ties between hands of the same rank.
Cut card – special card used to cover the bottom card so as to prevent it from being exposed.
2. Rules:
Each
Position receives two (2) face-up cards. The Board is dealt face-up.
Results are determined based on the video stream and scanner data which
captures every face-up card placed on the table.
The goal of the game
is to form the best five card Combination using Position’s pocket cards
and the Board. The Position or Positions with the highest Hand ranking
win.
Draw. Draw is possible in the game if more than one Position has
the same Combination. In this case, winnings are paid to all punters
who placed bets on any of the winning Hands in any of the betting
rounds. All Positions and Hands win and all punters who placed bets on
any Hand are paid their winnings if the best hand is placed on the
Board.
Possible poker combinations (from the lowest to the highest):
High Card. Any hand that does not form any of the bellow mentioned combinations. The Hand with the highest card wins.
Pair.
Any two (2) cards of the same rank (two aces, two kings and etc.). If
several Hands have a Pair, the Hand with the higher Pair wins. If
several Hands have the same rank pair, the Hand with the higher kicker
wins.
Two pair. Any two (2) cards of the same rank together with
another two (2) cards of the same rank. If several Positions have a Two
pair Hand, the Hand with the higher pairs wins. If two players have the
same rank pairs, the Hand with the higher kicker wins.
Three of a
kind. Any three (3) cards of the same rank. If several Hands have Three
of a kind, the Hand with the higher Three of a kind wins. If two Hands
have the same Three of a kind, the Hand with the higher fourth or/and
fifth card wins.
Straight. Any five (5) consecutive cards of
different suits. Aces can count as either a low card (A-2-3-45) or a
high (10-J-Q-K-A).
Flush. Any non-consecutive five (5) cards of the
same suit. If several Hands have a Flush, the Hand with the higher
pocket card(s) used to form the best Hand wins.
Full House. Any three
(3) cards of the same rank together with any two (2) cards of the same
rank. If several Hands have a Full House, the Hand with the highest
Three of a kind wins. If several Hands have the same Three of a kind,
the Hand with the higher Pair wins.
Four of a kind. Any four (4)
cards of the same rank. If several Hands have Four of a kind, the Hand
with the higher Four of a kind wins. If several Hands have the same Four
of a kind, the Hand with a higher kicker wins.
Straight Flush. Any
Straight with all five (5) cards of the same suit. If several Hands have
a Straight Flush, the Hand with the higher Straight Flush wins.
Royal Flush. A straight from Ten to Ace with all five (5) cards of the same suit. This is the strongest poker Hand.
3. Gameplay:
The
dealer deals twelve (12) cards face-up to six (6) Positions one at a
time clockwise. Each Position receives two pocket cards and is numbered
from 1 to 6 (Hand 1, Hand 2, Hand 3, Hand 4, Hand 5, Hand 6).
The
first betting round. The first betting round begins even before dealing
of the pocket cards. Punters can place their bets one or more available
outcomes.
Bets can be places on unlimited number of outcomes. Punters
can place bets on one, two, three, four, five or all six Hands in one
or several betting rounds.
The second betting round. Pocket cards are
dealt after the first betting round and updated odds of each hand are
shown on screen. The second betting round begins. Bets placed in the
first betting round have no impact on bets in the second betting round.
The
third betting round. The dealer discards one card from top of the deck
and deals the Flop (the first three (3) community cards) face-up after
the second betting round and odds of each Hand are updated. The third
betting round begins and punters can place their bets on chosen outcome
or outcomes.
The fourth betting round. One card from top of the deck
is discarded and the Turn (the fourth community card) is dealt face-up,
odds are updated and the fourth betting round begins.
There will be
cases when some betting outcomes will have no chance of winning after
the Flop or/and the Turn. These outcomes will be marked as Lost on
screen and shown instead of odds;
Some Positions might form the
highest possible Hands after the Flop or the Turn. These Hands or
outcomes will be marked as Won and shown instead of odds on screen;
No more bets will be accepted for Won and Lost betting outcomes. Bets on other betting outcomes can be placed freely.
The
dealer deals the River (the fifth community card) after the fourth
betting round and the program determines the draw results. Winning Hand
or Hands are marked as Won and losing Hand or Hands are marked as Lost.
Winning punters are paid their winnings, the dealer announces the winner
or winners, shuffles the cards and starts a new draw.
4. Betting limits:
Maximum and minimum betting limits are set by the gambling company.
5. Special cases:
Cancelled draws. Poker draws may be cancelled if:
The scanner cannot read the card or it’s readings do not match the card on the table;
A card or cards are misplaced or get mixed;
Technical problems occur: internet connection problems, technical failures in the studio or dealer’s mistakes.
Dealer’s mistakes that can cause the draw to be cancelled:
The dealing sequence is altered
A card or cards are marked or damaged;
A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;
A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;
The dealer forgets to use the cut card;
The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.
If the draw is cancelled, all bets are void and stakes are returned to punters (odds are equalized to one (1.00)).
Card Burning. Cards can be burned during the game if:
The dealer takes and shows a card face-up from the shoe when the betting round is not finished;
A card cannot be scanned or read by the program due to technical reasons.
Card burning procedure:
The dealer shows the card face-up to all punters;
The dealer announces that the specified card will be burned;
The dealer places the burned card to her right side near the edge of the table (left side on screen);
The dealer takes a new card from the shoe in the place of the burned card.
It
is considered to be a technical error if there are mismatches in
graphical representation (different betting odds, wrong winning or
losing hand) and video stream during a draw in a specific betting shop.
Bets placed in a shop will be void if a punter can give sufficient
evidence to confirm the mistake with visual information (photo or video
clip).
6. Game organisation procedure:
Draws of
the game run 24/7 with maintenance breaks on demand, however, everything
else including dealer and card changes are shown live for everyone to
see.
7. Equipment used in the game:
The card
deck is presented face-up at the beginning or the broadcast. Viewers can
see that no cards missing or no extra cards in the deck.
The card
deck is changed if a card falls off the table or is placed where punters
cannot see it. If a card or cards are marked or damaged, the deck is
changed as well.
A standard 52 (fifty-two) card deck is used in the
game. Each card has a unique barcode which is scanned by an integrated
table scanner when the cards are dealt on the table.